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The Philips CD-i 220 console and controller Manufacturer,, Type Generation Release date •: December 3, 1991 •: 1992 Retail availability 1991–1998 Discontinued 1998 Media,,,, CD-RTOS @ 15.5 MHz Memory 1 MB Display 384×280 to 768×560 Graphics Philips SCC66470 Sound MCD 221, eight channel sound Online services CD-Online Predecessor The Philips CD-i (an abbreviation of Interactive) is an interactive multimedia developed and marketed by, who supported it from December 1991 into the late 1990s. It was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with a drive at the time. The cost savings were due to the lack of a,,, and (a standard television is used), and less software. 'CD-i' also refers to the multimedia Compact Disc standard used by the CD-i console, also known as, which was developed by Philips and. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias and museum tours, which were popular before public access was widespread. The CD-i was also one of the earliest, including subscriptions, web browsing, downloading, e-mail, and online play.

This was facilitated by the use of an additional hardware modem that Philips released in 1996 for $150. Competitors included the and. Work on the CD-i began in 1984 and it was first publicly announced in 1986. The first Philips CD-i player, released in 1991 and initially priced around US$700, was capable of playing interactive CD-i discs,, (CD+Graphics), Karaoke CDs, and (VCDs), though the latter required an optional 'Digital Video Card' to provide decoding. The CD-i was a, losing Philips $1 billion. See also: Philips at first marketed CD-i as a family entertainment product, and avoided mentioning to not compete against game consoles.

Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of such as. However, the system was handily beaten in the market for multimedia devices by cheap low-end, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games. The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular franchises, although those games were not developed by Nintendo. Specifically, a game (titled ), and three games were released:,. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the ).

While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters. Applications were developed using produced by OptImage. This included OptImage's Balboa Runtime Libraries and MediaMogul. The second company that produced authoring software was Script Systems; they produced ABCD-I. Philips also released several versions of popular TV for the CD-i, including versions of (hosted by ), (hosted by ), and two versions of (one for adults hosted by and one for kids hosted by ).

All CD-i games in North America (with the exception of Name That Tune) had as announcer. The Netherlands also released its version of on the CD-i in 1994. In 1993, American musician created the first music-only fully interactive CD,, for the CD-i.

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This application allows the user to completely arrange the whole album in their own personal way with over 15,000 points of customization. CD-i has a series of learning games (') targeted at children from infancy to adolescence. Those intended for a younger audience included, and various others which usually had vivid cartoon-like settings accompanied by music and logic puzzles. Although extensively marketed by Philips, notably via, consumer interest in CD-i titles remained low. By 1994, sales of CD-i systems had begun to slow, and in 1998 the product line was dropped. Philips had by then already sold its gaming subsidiary, Philips Media BV, to French publisher in 1996.

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A large number of titles such as and appeared on the system. One of these,, is considered one of the stronger CD-i titles and was later ported to PC. The February 1994 issue of remarked that the CD-i's full motion video capabilities were its strongest point, and that nearly all of its best software required the MPEG upgrade card. In 1996 Philips introduced CD-Online, a system which provided the CD-i with full internet access, including online shopping and support for networked multiplayer gaming on select CD-i games. Andy Stout, a writer for the official CD-i magazine, explained CD-Online: It is very much Internet-lite.

The main advantages are that it's cheap - probably working out at a third of the cost of a PC or Mac solution - and incredibly user-friendly. The downside though is using a browser that doesn't support, and coping with all the drawbacks of the machine's minuscule memory - you can only ever access 10 articles on at a time, it'll only support 80 maximum and for all that trouble all your saved games, preferences, and high scores will have been written over in RAM. It's got the full access right now but with only about 40% of the functionality, which will probably be fine for people who don't know what they're missing.

But the is a complete nightmare to use. By mid-1996 the U.S.

Market for CD-i software had dried up and Philips had given up on releasing titles there, but continued to publish CD-i games in Europe, where the console still held some popularity. With the home market exhausted, Philips tried with some success to position the technology as a solution for kiosk applications and industrial multimedia. [ ] Player models [ ] Philips models [ ]. Philips CD-i 400 series In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their.

Philips marketed several CD-i player models. • The CD-i player 200 series, which includes the 205, 210, and 220 models. Models in the 200 series are designed for general consumption, and were available at major home electronics outlets around the world. The Philips CD-i 910 is the American version of the CD-i 205, the most basic model in the series. • The CD-i player 300 series, which includes the 310, 350, 360, and 370 models. The 300 series consists of portable players designed for the professional market and not available to home consumers. [ (not available?)] A popular use was multimedia sales presentations such as those used by pharmaceutical companies to provide product information to physicians, as the devices could be easily transported by sales representatives.

• The CD-i player 400 series, which includes the 450, 470, 490 models. The 400 models are slimmed-down units aimed at console and educational markets. The CD-i 450 player, for instance, is a budget model designed to compete with game consoles. In this version, an infrared remote controller is not standard but optional. • The CD-i player 600 series, which includes the 601, 602, 604, 605, 615, 660, and 670 models. The 600 series is designed for professional applications and software development. Units in this line generally include support for drives, and other computer peripherals.

Some models can also be connected to an emulator and have software testing and debugging features. There also exist a number of hard-to-categorize models, such as the FW380i, an integrated mini-stereo and CD-i player; the 21TCDi30, a television with a built-in CD-i device; and the CD-i 180/181/182 modular system, the first CD-i system produced. Other manufacturers [ ] In addition to Philips, several manufacturers produced CD-i players, including, /, Digital Video Systems,,,, (Intelligent Discman, a portable CD-i player),,, Highscreen, and, who produced a television with a built-in CD-i device (Beocenter AV5). TeleCD-i and CD-MATICS [ ] Recognizing the growing need among marketers for networked multimedia, Philips partnered in 1992 with Amsterdam-based CDMATICS to develop TeleCD-i (also TeleCD). In this concept, the CD-i player is connected to a network such as or Internet, enabling data-communication and rich media presentation.

Dutch grocery chain and mail-order company were early adopters and introduced award-winning TeleCD-i applications for their home-shopping and home-delivery services. CDMATICS also developed the special Philips TeleCD-i Assistant and a set of software tools to help the worldwide multimedia industry to develop and implement TeleCD-i.

TeleCD-i is the world's first networked multimedia application at the time of its introduction. In 1996, Philips acquired source code rights from CDMATICS. Technical specifications [ ]. • ^ Blake Snow (May 4, 2007)...com. Archived from on May 8, 2007.

Retrieved November 25, 2007. Retrieved February 17, 2015.

• (2005)., Philipscdi.com. April 2, 1992. Retrieved August 19, 2009. • ^ 'Inside Scoop'..

October 1996 Can You Download Spotify Songs To An Ipod. . • ^ Miller, Chuck; Dille, H. E.; Wilson, Johnny L. (January 1994).. Computer Gaming World. • 'The Next Generation 1996 Lexicon A to Z: CD-i'.. • '75 Power Players'..

November 1995. CD-i started life as an ahead-of-its-time multimedia player, but ended up an under-powered game machine. • ^ 'Which Game System is the Best!?' December 1995. • ^ 'New Life For CD-i'..

Sendai Publishing. February 1994. • Ramshaw, Mark James (January 1996). • 'A Cry for Help from a CD-i Owner'.. November 1996. • ^ Forster, Winnie (2005). The encyclopedia of consoles, handhelds & home computers 1972 - 2005.

• • Matsushita Electric/Panasonic (April 10, 2000).. Business Wire. Archived from on January 13, 2011. Retrieved March 16, 2008. Computer Gaming World. Retrieved July 12, 2014.

• ^ 'Once and Future Kings: Video Game Hardware Outlook'.. • 'What the Hell Does Bill Gates Know About Games, Anyway?' February 21, 2006. Archived from on January 14, 2007.

Retrieved August 7, 2009. • • • • (May 6, 2007).,. Accessed November 14, 2012. • November 4, 2011, at the. Entertainment Weekly. December 9, 1994.

• 'Electronic Gaming Monthly's Buyer's Guide'. Retrieved February 17, 2015. Retrieved February 17, 2015. External links [ ] Wikimedia Commons has media related to. • at Curlie (based on ) • • • • •.