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Navy SEALs: Confrontation Allen Goode Series Release •: October 14, 2008 •: October 30, 2008 •: March 13, 2009 •: March 19, 2009, Mode(s) SOCOM U.S. Navy SEALs: Confrontation is a for the developed. The game is the fifth title in the series and the first for the PlayStation 3. It was released in North America and Japan in October 2008, and in Europe in March 2009.
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Confrontation came packaged with the official PlayStation 3 Bluetooth headset or as a standalone game, and also released as a downloadable title from PlayStation Network. The player is able to customize their character, choosing from a list of predefined items.
Online servers were shutdown on January 28, 2014, along with the servers for, rendering it permanently unplayable. Contents • • • • • • • Gameplay [ ] Confrontation focuses on online play. Teamwork is essential to success in the game, as this phrase says: 'Alone I'm Lethal, as a team I Dominate'. The player is able to customize their character, choosing from a list of pre-defined items, using mix and match. This includes armour (light, medium and heavy; both leg and torso; for commando and mercenary), camouflage (head, shirts, pants, armour, straps and mask), and weapons attachments (two slots, weapon specific; e.g.
Front grip and suppressor on the M4A1 assault rifle).The game features several playable special operations forces teams: the, (SAS), (KSK), (UOE), and (1er RPIMa). Development and release [ ]. An early screenshot of SOCOM: Confrontation SOCOM: Confrontation was officially announced during (SCEA) Gamers' Day on May 17, 2007, by Scott Steinberg, SCEA's Vice President of Product Marketing. With the release of the SOCOM series website, it was announced that the game was scheduled to be released on September 16, 2008.
However, SCEA Director of Development Seth Luisi announced that the game would be delayed one month so they can deliver 'the best SOCOM online experience possible.' When Confrontation was released, the game was missing several features that were claimed on the cover of the box and in the manual. The game received a patch on January 9, 2009, version 1.30, which claimed to fix several issues including frame rate and invisible gun glitch, however some of these issues still remained.
New features that were missing during release including trophy support were included with the patch. After the patch came out, online players increased by 50% and the number of players per hour increased 33%. Sony turned off the servers on January 28, 2014. PlayStation Home [ ] Slant Six Games has released a themed dedicated to SOCOM: U.S. Navy SEALs Confrontation in the PlayStation 3's online community-based service,. The space is called 'SOCOM: Tactical Operations Center' (TOC).
At this SOCOM strategy post, users are able to plot the next course of action with their friends by gathering around the 'SOCOM Telestrator' tool and coordinating their next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional 'SOCOM Leaderboard' that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. There is also a 'TOC Terminal' where users can read up on the Crossroads, Urban Wasteland, Quarantine, Fallen, Kasbah, Desert Glory, and Frostfire maps. As of July 16, 2009, users can purchase SOCOM themed clothing for their avatars from the PlayStation Home shopping complex.
This space is the first installment of the two-part SOCOM Home hub that is the ideal 3D locale for the SOCOM community to meet up and socialize. This space was released on June 18, 2009, for the North American version of PlayStation Home, on July 2, 2009, for the European version, and on August 27, 2009, for the Japanese version. On April 15, 2010, the awaited second part of the SOCOM Home hub was released.
The 'SOCOM: Opposing Force' (OPFOR) Game Space features a 5-Finger Fillet mini-game with leaderboards. The main attraction of the OPFOR Game Space, however, is the ability to assemble an assault weapon. Players who can assemble the assault weapon in 12 seconds will unlock a Golden AK-47 for use in SOCOM: Confrontation. This makes the first Game Space in Home to award items for use in the game the space is based on. Outso developed the 'SOCOM Telestrator' for Slant Six Games in the SOCOM: TOC Game Space. Reception [ ] Reception Aggregate scores Aggregator Score 65 62 Review scores Publication Score 6.0/10 6.5/10 6.0/10 7.5/10 4.5/10 Cheat Code Central 3.7/5 NZGamer.com 7.8/10 8.5/10 SOCOM: Confrontation received generally average to poor reviews as critics cited technical issues, lag, missing features, and only seven maps. Shortly after the release of the game, many complaint posts were made on the official SOCOM forums.
A major bug present at the game's release caused many player's systems to crash while either looking for a match or at other various points during gameplay. Several patches have fixed the majority of these problems, but it came far too late. Downloadable content [ ] Patch 1.6 (announced on 6/23/2009) will include free DLC in the form of two new factions: The Dutch KCT and the Italian COMSUBIN which will feature the HK417 Assault Rifle and the SPAS 15 Shotgun, respectively. Also, all players will receive the 9mm Sub Submachine Gun, AK-74 Assault Rifle, SR-25 Sniper Rifle, and M82A1A Sniper Rifle. Downloadable content was announced on 6/30/2009 for release after patch 1.6 via the blog on SOCOM.com. On developers announced COLD FRONT to be released.
The DLC post also boasted 2 prices: $9.99 if bought it within the first 24 hours and $14.99 if bought after the first 24 hours. On developers released the DLC SOCOM Confrontation: Cold Front. The maps included with this are Uprising, Entrapment, Blizzard, Night Stalker and Vigilance. This DLC also included more trophies for the gamers to obtain and along with the new maps, included a new game mode called Arms Run.
The game mode Arms Run was an intriguing and clever twist on two existing modes Control Points and Demolition. In Arms Run the Mercenaries had to arm SSM missiles located on their mini maps, while the commandos had to protect the missiles from being armed. If they were to be armed by the Mercenaries they were given a certain amount of time to try and defuse the missile. This SOCOM Confrontation: Cold Front patch/DLC also included the ability to specialize in a specific gun type.
It allowed players to specialize in two different types of gun class. After achieving a certain amount of points in the Primary Specialization chosen they were granted a gun within the category. The Secondary Specialization usually granted the player with an attachment to that type of gun. The different guns you could've been awarded if you chose that gun type as your Primary Specialization were: • Pistols - Gladys • Assault Rifles - Alice • Submachine Guns - Motoko • Shotguns - Vera • Machine Guns - Gloria • Sniper Rifles - Tilly References [ ].
Retrieved 2008-10-16. (in Japanese).
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• Roper, Chris (2008-03-27)... Retrieved 2008-10-16. Retrieved 2009-02-13. • Yin-Poole, Wesley (17 July 2013)... Gamer Network. Retrieved 17 July 2013. • Locust_Star (2010-04-14)...
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Retrieved 2009-03-25. Retrieved 2008-11-08. • PlaystationTrophies.org.. Retrieved 2016-02-16. • PlaystationTrophies.org..
Retrieved 2016-02-16. The 2 faction guns are 417 & AG-94.
The free guns are AK107 AK74 SR25 M8A01A2 9mm Sub, Thermal Scope Attachment External links [ ] • • • at Curlie (based on ).
Why cant I control my team! I tell them to go somewhere and they wont stay there, I will move and they will just decide to run across the whole screen alerting the enemy why cant they at least go prone when I do and not effing alert everyone to where I am at I dont understand, I played the other SOCOM games in the past and they were awesome, all stealth and now this one sucks!
Its like Splinter Cell - the old ones were awesome and fun to play but the newest one you cant even hide bodies! Its as if the game makers are making games for retards. Tell them where to go and they will stay there until you go out too far then they will regroup (assuming they don't get stuck.).
As far as staying low, they will slide up against the wall if you tell them to go next to one, and they always at least crouch when they are stationary. Playing through the game once on normal difficulty, I've only remember getting detected once due to my other squad members. I decided to order them from one vegetation patch to another near a bunch of enemies to see whether or not they'd be spotted. Sure enough, they ran across the gap and got spotted.
That was just bad commanding on my part. I do miss the old system there were you can change their 'mode' from gung-ho to lay-low. Now it seems they just follow your lead and move at your pace. Some times I want them to open up, but instead I they're trying to hold out before taking a shot. Kind of frustrating. Still good though. Just got to play with the system and not against it.